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The doHOOPS court is based
on the real court, so you can see and do,
without going through a lot of -- well, hoops! Everything
you need is right in front of you. Just see and do.![]() copyright © 2002 by Hoppra, LLC. The picture above shows you what the doHOOPS court looks like when the game clock is running. Any time the game clock is stopped you'll see additional buttonsthat let you quickly check fouls and all other stats and shot locations for this game. Game Action Example -- Recording a Field
Goal: The picture below is an example of doHOOPS asking you "WHAT?". In this example, you've already dropped player 15 on the court at the location of a 3-point shot. Since doHOOPS knows "who" and "where," all it needs now is for you to click on one of the "what" buttons that just popped up. (You can also type a shortcut letter, or just speak.) No matter
how you start -- "who," "what," or
"where" -- doHOOPS will take care of
asking you everything else it it needs to know about each
action. And, like everywhere in doHOOPS, there are
built-in smart features to help keep your stats accurate
and as easy to record as possible. |
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Copyright
© 2002 by Hoppra, LLC. All rights reserved.
Last revised: January 7, 2003
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