At game time, doHOOPS can just listen for player jersey numbers, actions, and button captions. For example: You can just say "12" and doHOOPS will ask you what player 12 did. Or you can say "steal" and doHOOPS will ask you who stole the ball.
You can speak to doHOOPS interchangeably with using your mouse (or touchscreen or track-pad) and using your keyboard. Like everything else about recording game actions, it's mix-and-match -- click, speak, or type any time, in any combination.
"Listening" can be turned on or off directly from the doHOOPS court at any time during the game.
Built-in practice features
doHOOPS gives you easy access to the microphone setup and speech training features that are included with the Speech Recognition engine it uses. And it offers a "Practice" window where you can practice the words doHOOPS listens for -- and watch as it recognizes your words and phrases.
What you need
A quality headset microphone is a must -- it doesn't need to be an expensive microphone, but it needs to handle speech recognition and noise filtering well. See system requirements and recommendations for additional requirements and suggestions.
For Windows Vista users:
Vista's voice recognition features "listen" to you first, before doHOOPS listens, during game time. This generally works out fine, but please be aware that Vista may interpret and handle certain words preemptively, before doHOOPS processes them.
Until a Vista-specific doHOOPS version is released, you can still use doHOOPS speech recognition on court, but you may not be able to run doHOOPS practice and training features, and Vista may supercede words such as "exit". (If you're not using doHOOPS Listening during a game, we recommend that you turn the Vista voice recognition feature off during game time.)