If you get to the game late:
Instead of keeping all the stats manually, you can adjust doHOOPS' game clock and scoreboard so that you can begin recording stats normally, then go in after the game to add the stats you missed earlier. (Of course, if you prefer to add the game completely manually afterwards, either as a non-interactive game or an an 'empty' regular game that you'll add all stats to as corrections, that's fine, too.)
Here's how to jump into the middle of a game:
First, get the game displayed on the court (either by starting a new game and adding the teams and lineups, or by resuming the game if you've previously prepped it).
Then adjust the game clock and scoreboard. (You can click on options at the bottom of the Main Court window to toggle the override scoreboard on or off, enter an override score, and set the game clock time and period forward.)
Then start recording game actions normally. The override scoreboard will show the 'fake' score you've just given it, plus all new points as you record scoring actions. The game clock will proceed normally, from the new time you entered.
After the game is over, go to the Actions window and add in the missing stats for the beginning of the game. You can correct the limeups, player minutes, add stats, add shot locations -- anything you need to do.
IMPORTANT NOTE: Any override score you enter is only used for the override scoreboard display on the Main Court. All doHOOPS reports and report windows show the score that's calculated from the free throws and field goals you've actually entered for the game -- you must add or delete scoring actions in order to adjust the score that doHOOPS will actually use for the game.
Tip category: Recording games
» Recording games
Tracking fouls during a game
» If you get to the game late
Lineups vs. rosters
Using the Override Scoreboard
Shot Locations, Layups, and Points in the Paint